Multiplier against Shock Infantry adjusted accordingly. Increased damage multiplier for Artillery to 3x (from 2x), for Ships to 6x (from 4x) and both of them for the melee attack to remain consistent with the ranged multipliers.ĭecreased speed to 4.5 (from 5) and damage multipliers for cavalry in melee to 2.5x (from 3x) and in the ranged attack to 2 (from 2.5x). Royal Musketeer (House of Bourbon): Charged pistol attack now inflicts half the damage versus Villagers. Qizilbash (Sufi): Fixed an issue where the unit would use the trample attack instead of the intended hand attack. Siege damage decreased to 10 (from 19.5). Ranged damage bonuses for Heavy Cavalry and Hand Shock Infantry increased to 2.75x and 2.0x (from 2.5x and 1.9x) respectively. Melee damage bonus for Heavy Cavalry increased to 1.6x (from 1.34x). Now have a 0.6x malus for Light Infantry on their melee attack. Prinz Chevauleger, Chevauleger (House of Wittelsbach): Maya Javelineer (Maya): Now tagged as Foot Archer. Maya Castle (Mayans): This building can now also train regular Native American military units. īerber Camel (Berbers): Now have a 0.5x malus for Light Infantry on their melee and charged attacks. Levied Spearman & Bowman: Can now be trained in batches of 5, but take 7s longer to train.Ĭhakram (Udasi): Renamed to Chakram Thrower. Horse Artillery: Now transitions notably faster between bombard and limber mode. Italians: Bonus damage against Treasure Guardians and Pets +0.25x at range and +0.5x in melee. Germans: Hitpoints regenerate +15% faster. Icon updated.Įxplorer: All Explorers are now as unique as they look! Each civilization received a small bonus:įrench: Constructs TPs faster and +1 Ranged damage. Spy: Cost reduced to 115c (down from 125c) and improved attack prioritization against heroes and mercenaries. Now inflicts +5x bonus damage versus Mercenaries (removed from Advanced Scouts ). Warships: Improved the turn rate of ships with standard broadside attacks to make it easier for them to pursue and hit moving targets.įield: Is now built more quickly when in range of a Granary.Ĭan now be trained by Aztecs, Haudenosaunee and Lakota from the Town Center and Native Embassy. Stealth: The following units now move a bit faster while stealthed: Jaguar Prowl Knight, Ninja, Jaguar Warrior, Spy, Native Scout, Eagle Scout, Chasqui, Chimu Runner, Jungle Bowman, Coyote Runner. Grenade Troopers: Aligned the negative damage multipliers of Grenadier-style units to 0.4x against Cavalry (from 0.5x) and Shock Infantry (from 0.3x). Both multipliers are now equal at ranged attacks. Ranged Infantry: Light Infantry and Counter Skirmishers that had their damage against Cavalry and Shock Infantry reduced now have their damage multipliers increased again by about 20%. This change will result in Houses being in the first slot as for all other civilizations as well and thereby make it easier for players to switch in between Native American civilizations and others. Native American build menu: Adjusted the Villager’s build menu for Native American building by moving the Community Plaza behind the Wall and the Town Center to the last position.
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